Ever since I switched to Amaya for my HTML editing needs, life has been so much easier.
Today I did some corrections, then added a table of contents to all pages! How awesome is that?
Again I'd like to specify I copied most of the racial info from The Returner's FFRPG. There's more original material now and its more tailored to Savage Worlds. I still recommend going over to their page for reference material. Enjoy!
The process of hunting down creatures and tricking them into using their powers on you can be tedious for one player, let alone a group.
In other news, I'm working under the hood, fixing HTML formatting and whatnot. So, the project is not dead!
I was trying to migrate this page to the Google Sites, but apparently it’s still being worked on, so all the new stuff I posted there I brought back here.
Stuff to expect soon:
Again, thanks for your support! Feedback is always appreciated!
I'm really excited about this update. I fiddled around with the Arcane Backgrounds and the Professional Edges and discovered a few things that could be fine-tuned to make the conversion almost perfect.
Now there is a greater variety of Professional Edges for when you're looking for that Job Class from your Favorite Final Fantasy game.
I also added Alchemists, in my humble opinion, a brilliant alternative to the items found in Final Fantasy (potions and such). Go ahead and check them out, make sure to post any comments you may have!
The latest update includes a Game Master's section with some tips on running a Savage Worlds for this Setting.
To those of you out there who've actually been following, I need feedback on the following:
Next, I'll try to cover classic items (potions, ethers, remedies, etc.), status effects and limit breaks. I decided I will not do a bestiary, mainly because I intend to show this to my players.
For limit breaks I was thinking giving players a LIMIT POINT for every wound, which they can turn in for an extra action (without multi-action penalty) in a turn. My other idea is to let characters create their own signature moves, but then I'd have to create a set of rules for this. What do you think? Post a comment!
It wouldn't be a Final Fantasy game without dragoons and bards! Go ahead and check 'em out in the Magick Arcane Backgrounds tab!
I'm almost done with the arcane backgrounds. After that, I'll probably make a handful of edges… Post a comment or visit us on the PEGinc forums if you have any requests or feedback!