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Nothing a Phoenix Down can't fix!

I suppose Google updated the way shared Drive documents work, and it was asking me to approve each and every (both of them!) request. Not gonna lie, I got very emotional. I was reminded of the great times I had, and as a bonus I was notified that people were still stumbling upon this project! I was able to run a three-year campaign with dear friends using this material, and that alone made it worth the while. And knowing that I can somehow share that joy is a bit too much for me. Thank you, dear reader for dropping by, it means the world to me. I redid the blog's layout and updated the google link so anyone can access whenever... even if that means I no longer get notified! As for me, I consider this project to be complete. I have moved on to making a TTRPG from scratch. If you want to know more about either, there's a link to a dedicated Discord server on the links above.
Recent posts

Playtesters wanted!

I'm getting ready for the next edition of the conversion, but I won't publish it until it's been throroughly playtested! Playtesters get access to the current draft, plus, I've created a Google Plus community for playtesting feedback! Interested? Then click this link!

Version 1.2

Version 1.2 because OCD! Now featuring custom-made cover art by Waned MalavĂ©! Table of contents! More detail added to Resilience. More detail added to Trappings, including potential status effects, and rank requirements. Simplified the Bangaa race. Wrote a quick note on currency in the game-master’s section. “How to enjoy this book” section. “Limit Breaks” section. Minor corrections throughout. Formatting adjustments for better readability. Download it right here! I don't think I'll be making any more updates until we've play-tested the new mechanics. As always, I appreciate your feedback!

Version 1.1

Version 1.1 : Some sections have been re-organized based on player feedback: Items are neatly arranged and divided in sub-tables. Trappings section has been redone. Added alchemic items and potions. Added Blue Magick to Arcane Background (Magick). Chocobos! (Kweh) Added Libra, Chocobo Knight and Gambler as professional edges. Adjusted natural powers for Moogles and Nu Mou. Minor corrections throughout.

Now featuring bonus races!

Update time! As requested by one of my players, I came up with a description to what I imagine a male Viera would be like. Any other race I post here will remain here and not go to the PDF. Also, this is the first entry under the Races  tag. I'll try to post any other race conversions I come up with there. What do you think? Check it out and post a comment! Link:  Viera (male)

Viera (male)

Contrary to popular belief, Vieras don’t just spring out of holes in the ground. Upon reaching a certain age and certain other merits, a female Viera is allowed to leave the village, with the tribe’s blessing, in order to find a mate. These searches can take decades, but if successful, she will return to the village and give birth to a child, most likely a girl. If a boy is born, he will be raised until coming of age, when he is cast out of the forest. Usually the boy’s father will predict this date and approach the forest to find his son, but often times the boy will wander off and become a hermit, or integrate into society among other races. Male Viera are very similar to the females except for the ears, which tend to be shorter and flop backwards. Most people will know they are not Humes, but won’t figure out they’re male Viera. A fact they usually keep for themselves. Sensitivity to Mist:  Perhaps because of their latent wild side, Vieras are extremely sensitive to Mist.