So I've been thinking about the blue mage, and how its gimmicky nature makes it ill-suited for a player character. Then beastmasters, chocobo knights, morphers, and similar job classes came to mind; classes that learn new skills off enemies, items or locations. This form of character advancement would throw Savage Worlds' off balance by randomly making a single player more or less powerful than the others unless the game master keeps throwing "random" encounters at the players, which would then throw the narrative off. These classes are always around because it's fun to find these hidden abilities, and to have this "swiss-army knife" guy in your party. But this isn't one player's party. I'm going to have to write a whole section dedicated to making such characters as allies instead of player characters, and how the entire group can benefit from them. In other news, my new job doesn't allow for much in-desk blogging, so I'll be...
A Final Fantasy conversion for Pinnacle's Savage Worlds game!
Intro
Welcome! This page is about a little project I'm doing in my free time (whenever the boss is not looking).
What I'm trying to do is convert the races, classes and general feel of the Ivalice setting of Square-Enix's Final Fantasy Series (Specifically the Tactics series and FFXII) into Pinnacle's Savage Worlds role-playing game in the simplest, most straightforward way possible. Unlike most Final Fantasy games, those in the Ivalice Alliance series are set in the same world, although they stick to the FF tradition of not being direct sequels of one another. So far it appears both concepts are insanely compatible and lots of fun.
My goal is to introduce SW fans to the FF world and vice-versa, and for them to be able to print a few extra sheet of papers and be ready for a game.