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Now featuring bonus races!

Update time! As requested by one of my players, I came up with a description to what I imagine a male Viera would be like. Any other race I post here will remain here and not go to the PDF. Also, this is the first entry under the Races  tag. I'll try to post any other race conversions I come up with there. What do you think? Check it out and post a comment! Link:  Viera (male)

Viera (male)

Contrary to popular belief, Vieras don’t just spring out of holes in the ground. Upon reaching a certain age and certain other merits, a female Viera is allowed to leave the village, with the tribe’s blessing, in order to find a mate. These searches can take decades, but if successful, she will return to the village and give birth to a child, most likely a girl. If a boy is born, he will be raised until coming of age, when he is cast out of the forest. Usually the boy’s father will predict this date and approach the forest to find his son, but often times the boy will wander off and become a hermit, or integrate into society among other races. Male Viera are very similar to the females except for the ears, which tend to be shorter and flop backwards. Most people will know they are not Humes, but won’t figure out they’re male Viera. A fact they usually keep for themselves. Sensitivity to Mist:  Perhaps because of their latent wild side, Vieras are extremely sensitive to Mi...

Version 1.0! OMG integers!

Getting ready for the first actual game! Version 1.0 includes, major aesthetic changes, a fine-tuned the Seeq description, revolvers and art! That's right! We have art! Custom-made by  +Chris Hunsberger !  Check out his amazing works of art at  http://questingraven.deviantart.com/   We'll be integrating more art in version 1.1. Stay tuned! In the meantime just click on the link on top for the download!

0.9 is GO!

Allright! I deleted the pages with the conversion content and replaced them with a downloadable, printable PDF! Just click the link at the top of the page to be taken to the folder in Google Drive! For now on the blog will be for updates alone! Version 0.9 encompasses all previous work, plus the long-lost items table! I added a paragraph on Magicite and instructions for Ally (NPC) Arcane Backgrounds plus some surprises! The next version will include some art and possibly more edges. Please check it out and tell me what you think!

Of Blue magick and smart phones.

So I've been thinking about the blue mage, and how its gimmicky nature makes it ill-suited for a player character. Then beastmasters, chocobo knights, morphers, and similar job classes came to mind; classes that learn new skills off enemies, items or locations. This form of character advancement would throw Savage Worlds' off balance by randomly making a single player more or less powerful than the others unless the game master keeps throwing "random" encounters at the players, which would then throw the narrative off. These classes are always around because it's fun to find these hidden abilities, and to have this "swiss-army knife" guy in your party. But this isn't one player's party. I'm going to have to write a whole section dedicated to making such characters as allies instead of player characters, and how the entire group can benefit from them. In other news, my new job doesn't allow for much in-desk blogging, so I'll be...

Zoid's Dark Tower of Entropy!

HI! just wanted to share something I did today, somewhat game related (I plan to use it in my game). Enjoy!