Alright, kids, gather 'round, it's update time! Today I updated the Magick Arcane Background. Mages now start with as much Power Points as a Generic Wizard, but start with twice as many spells, this is because they have a limited choice of spells and many are redundant. There is also no serious consequence for failure. What's new, though, is the Mooglecraft Arcane Background! I don't know about you, guys, but to me it sounds like a load of fun to play either Cannoneer or Machinist. The classes take a bit from the Weird Science AB. This background is Agility based, so to balance them out they get to do some extra steps before they can perform their power. These classes are inspired by the Flintlock and Gadgeteer classes from FFTA2. Also, there's a new page: Races! This one isn't really that exiting because I took race descriptions off the web and then followed the rules in the SW handbook. so 99% of the credit goes to the awesome people at http://www.returnergame...
A Final Fantasy conversion for Pinnacle's Savage Worlds game!
Intro
Welcome! This page is about a little project I'm doing in my free time (whenever the boss is not looking).
What I'm trying to do is convert the races, classes and general feel of the Ivalice setting of Square-Enix's Final Fantasy Series (Specifically the Tactics series and FFXII) into Pinnacle's Savage Worlds role-playing game in the simplest, most straightforward way possible. Unlike most Final Fantasy games, those in the Ivalice Alliance series are set in the same world, although they stick to the FF tradition of not being direct sequels of one another. So far it appears both concepts are insanely compatible and lots of fun.
My goal is to introduce SW fans to the FF world and vice-versa, and for them to be able to print a few extra sheet of papers and be ready for a game.
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