Skip to main content

Almost there!

It wouldn't be a Final Fantasy game without dragoons and bards! Go ahead and check 'em out in the Magick Arcane Backgrounds tab!

I'm almost done with the arcane backgrounds. After that, I'll probably make a handful of edges… Post a comment or visit us on the PEGinc forums if you have any requests or feedback!

Comments

Popular posts from this blog

Nothing a Phoenix Down can't fix!

I suppose Google updated the way shared Drive documents work, and it was asking me to approve each and every (both of them!) request. Not gonna lie, I got very emotional. I was reminded of the great times I had, and as a bonus I was notified that people were still stumbling upon this project! I was able to run a three-year campaign with dear friends using this material, and that alone made it worth the while. And knowing that I can somehow share that joy is a bit too much for me. Thank you, dear reader for dropping by. It means the world to me. Update: Google went and change how sharing works again so now the PDF is now hosted at Neocities, so anyone can get it without bugging me.

Version 1.0! OMG integers!

Getting ready for the first actual game! Version 1.0 includes, major aesthetic changes, a fine-tuned the Seeq description, revolvers and art! That's right! We have art! Custom-made by  +Chris Hunsberger !  Check out his amazing works of art at  http://questingraven.deviantart.com/   We'll be integrating more art in version 1.1. Stay tuned! In the meantime just click on the link on top for the download!

Version 1.2

Version 1.2 because OCD! Now featuring custom-made cover art by Waned MalavĂ©! Table of contents! More detail added to Resilience. More detail added to Trappings, including potential status effects, and rank requirements. Simplified the Bangaa race. Wrote a quick note on currency in the game-master’s section. “How to enjoy this book” section. “Limit Breaks” section. Minor corrections throughout. Formatting adjustments for better readability. Download it right here! I don't think I'll be making any more updates until we've play-tested the new mechanics. As always, I appreciate your feedback!